Standard 2: Design and Develop Digital-Age Learning Experiences and Assessments
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2a. Design or adapt relevant learning experiences that incorporate digital tools and resources to promote student learning and creativity.
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"This artifact addresses standard 2a. An online game was selected to be reviewed and presnted on through any online tool. The game itself would help students become more technologically literate and get them more engaged. In promoting the learning process with this game, students are able to remember differnt laws and ammendmetns. Another aspect targeted was through creating quizzes for students. Students are able to utilize online sources within the classroom and are introduced to different assessment tools that can create a fun aspect in learning."
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Click on the links below to check out the game, or guiz generator used in the online game presentation.
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